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⚡ Chapter 4: Motion, Forces, Energy & Machines

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Chapter 4 — Motion, Forces & Energy

Click any card to expand. Read these six in-depth sections and you'll be able to answer every Practice Q&A, Bonus, and Test question (including Test 3 on Work, Energy & Machines). Each section ends with the exact question types it unlocks.

🏃 4.1 — Motion, Graphs, Energy & Waves

This section is your foundation: how we describe motion, the laws that explain it, and how energy and waves fit in. Everything else in the chapter builds on these ideas.

1) Speed, Velocity & Acceleration

Distance is how far you travel; displacement is the straight-line change in position from start to finish (it has a direction). Speed tells you how fast you go. Velocity is speed plus a direction, and acceleration is how quickly your velocity changes.

Scalar vs. vector: A scalar has only size (mass, speed, energy, distance, electric charge). A vector has size and direction (velocity, acceleration, force, displacement, weight).

Here is a subtle but important idea: an object can be moving at a constant speed and still be accelerating — if its direction changes. A car going around a curve at a steady 60 mph is accelerating, because velocity (a vector) is changing. Any change in speed OR direction means the acceleration is not zero.

Calculate it: Acceleration = (final velocity − starting velocity) ÷ time. A car going 0 → 20 m/s in 8 s has a = 20 ÷ 8 = 2.5 m/s². (Average speed is NOT used in this formula.)
2) Reading Motion Graphs
slope = velocitytimedistanceDistance–Timeslope = accelerationarea = distancetimevelocityVelocity–Time
The slope is the key: on a distance–time graph it gives velocity; on a velocity–time graph it gives acceleration (and the area underneath gives distance).
3) Newton's Three Laws of Motion
keeps moving1st: Inertiano force → no changeFa2nd: F = m amore force → more accelpush3rd: Action–Reactionequal & opposite
Newton's three laws: objects resist change (inertia), force causes acceleration (F = ma), and every push has an equal, opposite push back.

Sir Isaac Newton gave us three rules that explain why things move the way they do.

  • 1st Law (Inertia): An object at rest stays at rest, and a moving object keeps moving the same way, unless an unbalanced force acts on it. Inertia is an object's resistance to changing its motion, and it depends only on mass — 4 kg of iron has more inertia than 2 kg of flour. (Think of how a fan's blades keep spinning briefly after you switch it off.)
  • 2nd Law: F = m × a. A net (unbalanced) force makes an object accelerate. For the same force, a heavier object accelerates more slowly. Push a cart with 5 apples and one with 50 apples using the same force — the lighter cart speeds up more.
  • 3rd Law (Action–Reaction): For every action there is an equal and opposite reaction. When you walk, your foot pushes back on the ground, and the ground pushes you forward — that forward push is what actually moves you.
SI unit of force: the newton (N) — the force needed to accelerate 1 kg at 1 m/s². So 1 N = 1 kg·m/s².
4) Gravity & Free Fall
heavylightgBoth hit the ground at the SAME time (no air resistance)
With no air resistance, gravity gives every object the same acceleration g — so a heavy and a light ball dropped together land at the same moment.

Gravity pulls everything toward Earth's center, giving every falling object the same acceleration, g ≈ 9.8 m/s² (often rounded to 10). Mass does not matter in free fall: with no air resistance, a bowling ball and a tennis ball dropped together hit the ground at the same time.

An object's weight is the force of gravity on it: Weight = mass × g. Weight gets smaller as you move away from Earth, because gravity follows an inverse-square law (twice as far = one-quarter the pull). Mass, however, never changes.

Terminal velocity: as something falls, air resistance grows until it balances gravity. Then the net force is zero, so the object stops accelerating and falls at a steady top speed — it does NOT stop or slow down. A heavier object (more weight for the same size) reaches a higher terminal velocity, while more surface area, thicker air, or a parachute lowers it.
5) Energy: Kinetic, Potential & Work
PE maxKE = 0PE maxKE = 0KE max, PE = 0 (fastest here)
A pendulum swaps energy: highest at the ends (all potential energy, momentarily stopped) and fastest at the bottom (all kinetic energy).

Energy is the ability to do work, and it comes in forms that can transform into one another.

  • Kinetic energy (KE) = energy of motion = ½ m v². Because velocity is squared, doubling the speed gives four times the KE.
  • Potential energy (PE) = stored energy. Gravitational PE = m g h (lifting a bucket higher stores more). Elastic PE is stored in a stretched rubber band or spring and grows with the square of the stretch.
  • Work = force × distance moved in the direction of the force. If nothing moves, no work is done — holding a box still above your head, or pushing a couch that won't budge, is zero work in physics.
Conservation of energy: energy is never created or destroyed, only transformed. As a falling bottle drops, its PE turns into KE (so it speeds up). The total amount of energy in a closed system stays the same.
6) Power & Momentum

Power is how fast work is done: Power = Work ÷ time, measured in watts. Two people who lift identical barbells do the same work, but whoever finishes faster used more power.

Momentum = mass × velocity (p = m v). It measures how hard something is to stop. Momentum is always conserved in collisions — even in an inelastic crash where the objects crumple and stick (kinetic energy is lost to heat and sound, but momentum is not).

7) Waves, Sound & the Doppler Effect
vibrationwaveTransverse (rope): vibrates across the travelwaveLongitudinal (sound): squeezes & stretches along travel
In a transverse wave the medium moves at right angles to the wave; in a longitudinal wave (sound) it moves back-and-forth along the wave.
lower pitch(waves spread)higher pitch(waves bunch)Source moving →
The Doppler effect: waves bunch up ahead of a moving source (higher pitch) and spread out behind it (lower pitch) — why a passing siren drops in pitch.
  • In a transverse wave, the medium vibrates at right angles (90°) to the wave's travel (like a wave on a rope). In a longitudinal wave (like sound), it vibrates back-and-forth along the travel direction.
  • Sound is described by wavelength, speed, and amplitude (loudness) — but not mass. Sound needs a material to travel through, so it cannot travel through a vacuum; it moves fastest in solids.
  • Doppler effect: when a sound source moves toward you, its waves bunch up — shorter wavelength, higher frequency (higher pitch). Moving away stretches the waves (lower pitch). This is why an ambulance siren drops in pitch as it passes.
  • Interference: when two waves overlap crest-to-crest they add up (constructive, a bigger wave); crest-to-trough they cancel (destructive).
Wave math: wavelength = speed ÷ frequency. A sound at 1450 m/s and 2900 Hz has a wavelength of 1450 ÷ 2900 = 0.5 m.
8) Friction & Simple Machines

Friction opposes motion and turns useful energy into heat. Static friction (before something moves) is larger than kinetic friction (while it slides) — that's why it's harder to start pulling a heavy cart than to keep it moving. On a flat surface friction is proportional to the object's weight (its mass).

The six simple machines (lever, pulley, inclined plane, wedge, screw, wheel & axle) make work easier by trading force for distance. A gear is not one of the six. In a block-and-tackle pulley, the mechanical advantage equals the number of rope strands supporting the load — using more rope means you pull with less force.

9) Physical vs. Chemical Changes

A chemical change makes a brand-new substance through a reaction; a physical change only changes appearance, state, or motion — no new substance forms.

  • Rusting a nail (iron + oxygen → iron oxide), a glow stick lighting up (chemiluminescence), and an Alka-Seltzer fizzing (a reaction that releases carbon-dioxide gas) are all chemical changes.
  • Your voice squeaking after breathing helium is a physical effect: sound travels faster in light helium gas, which raises the pitch — no chemical reaction happens at all.
10) Pendulums & Simple Harmonic Motion
LT = 2π√(L / g) — mass does NOT matter
A pendulum's period depends only on its length L and gravity — not on the bob's mass. Four times the length makes the swing twice as slow.

The steady back-and-forth swing of a pendulum is called simple harmonic motion (SHM). The time for one full swing (the period) is given by T = 2π√(L / g).

The big surprise: a pendulum's period depends only on its length and gravity — not on the mass of the bob. Swapping a heavier bob changes nothing. (Because T depends on √L, making the string 4× longer makes the swing 2× slower.)

A swinging pendulum is also a great energy example: it's fastest (most KE) at the bottom and momentarily stops (most PE) at the ends of its swing.

You can now answer: graph-slope questions, Newton's-law identifications, free-fall and weight problems, KE/PE/work/power calculations, momentum and collision questions, wave/Doppler questions, physical-vs-chemical change, pendulum/SHM, and friction/simple-machine questions in Practice & Bonus.
⚖️ 4.2 — Mechanics, Forces & Newton's Laws

This section digs deeper into forces — what they are, how they add up, how gravity works, and what happens in circles and collisions.

1) Forces Are Vectors
ABA + B (resultant)Add vectors tip-to-tail; the resultant runs start → finish
Vectors add tip-to-tail. The combined (resultant) vector points from the very start to the very end — its size depends on the directions.

A force is a push or pull. To describe one fully you must give its size and direction (that's what makes it a vector). Force is measured in newtons and is tied to acceleration by F = m a — so force is never independent of acceleration.

When forces combine, the result depends on direction. Two forces of 14 and 2 add to anywhere between 12 (pointing opposite) and 16 (pointing the same way). When all forces cancel, the net force is zero and the object moves at constant velocity (or stays still) — this is balance, not an "unbalanced" force.

Net force rules: a nonzero net force always changes velocity (causes acceleration). Equal and opposite forces cancel to zero. Forces can change motion, and they can cancel out.
2) Gravity, Weight & the Inverse-Square Law
rarea A2rarea 4ATwice the distance → ¼ the force (spread over 4× area)
Gravity (and light) follow an inverse-square law: at twice the distance the same 'rays' spread over four times the area, so the force is one-quarter as strong.

The gravitational pull between two objects depends on both of their masses and the distance between them. It follows an inverse-square law: F ∝ 1 / r². Double the distance → one-quarter the force; triple it → one-ninth.

On a planet with half of Earth's gravity, your weight is cut in half (980 N becomes 490 N) — but your mass stays the same. The universal gravitational constant G is identical everywhere in the universe, just very hard to measure precisely. Gravity reaches across empty space and theoretically acts over unlimited distance.

3) The Normal Force & Friction Model
weightnormalθOn a ramp, normal force < full weight
The normal force points straight out of the surface. On a slope it only balances part of the weight, so it is smaller than the object's full weight.

The normal force is the support push a surface gives, always perpendicular to that surface. On a flat floor it equals the object's weight; on a ramp it is less than the weight (only the part of weight pressing into the surface). Friction = (coefficient) × normal force, and in the standard model it is independent of contact area and of speed; the coefficient is a fixed property of the two surfaces.

4) Circular Motion & Centripetal Force
velocityforce → centerVelocity points along the circle; the force points to the center
Even at steady speed, circular motion needs a centripetal force pointing toward the center (friction, gravity, or tension). Velocity always points along the circle.

To move in a circle, an object needs a force pulling it toward the center — the centripetal force. For a car rounding a curve, friction between the tires and road supplies it; for a planet, gravity does; for a rock on a string, tension does.

The "centrifugal" feeling of being flung outward isn't a real force — it's just your body's inertia wanting to keep going straight while the centripetal force curves your path.

Skater spin: when a spinning figure skater pulls her arms in, she spins faster. This is conservation of angular momentum — pulling in lowers her "spread," so her spin rate rises to keep angular momentum constant.
5) Collisions: Elastic vs. Inelastic

In every collision, momentum is conserved. The difference is energy:

  • Elastic collision: kinetic energy and momentum are both conserved. Two equal-mass balls simply swap velocities (the mover stops; the still one takes off).
  • Inelastic collision: only momentum is conserved; some kinetic energy becomes heat and sound (e.g., two football players who collide and stick together).
6) Buoyancy & Floating (Bonus favorite)
waterbuoyant force (up)weight (down)pressure is greater deeper → net push up
Water pushes harder on the bottom of a submerged object than the top, giving a net upward buoyant force equal to the weight of the water pushed aside.

Archimedes' principle: the upward buoyant force on an object equals the weight of the fluid it pushes out of the way (displaces). Water pressure is greater at the bottom of a submerged object than the top, giving a net upward push.

Why a steel boat floats: a solid lump of steel sinks because it's denser than water. Shaped like a boat, it displaces a huge volume of water — enough that the water it pushes aside weighs more than the boat. An object floats when its average density is less than the fluid's.
7) Newton's Laws & Acceleration Math

Because a = F / m, you can change acceleration in predictable ways: increase mass and decrease force to guarantee less acceleration; do the opposite for more. A satellite's orbital speed depends on the central body's mass and the orbit's size — but not on the satellite's own mass.

8) The Four Fundamental Forces

At the deepest level, every interaction is one of four forces: gravity (weakest, holds planets in orbit), electromagnetism (holds atoms and tables together), the strong nuclear force (binds the nucleus), and the weak nuclear force (causes some radioactive decay). The first law of thermodynamics is really just conservation of energy.

You can now answer: vector/force questions, gravity and inverse-square problems, normal-force and friction-model questions, circular-motion and centripetal-force questions, collision questions, buoyancy bonus questions, and fundamental-force questions.
⚡ 4.3 — Energy, Momentum & Motion

This section is the calculation toolkit: kinematics equations, energy conservation, momentum, and how Newton's laws play out in real numbers.

1) Kinematics Equations (constant acceleration)

When acceleration is steady, three equations solve almost everything. Starting from rest they simplify nicely:

  • v = a · t  (final speed)
  • d = ½ a t²  (distance)
  • v² = 2 a d  (connects speed and distance, no time needed)
Worked example: A spaceship from rest reaches 200 m/s over 2000 m. Use v² = 2ad → a = 200² ÷ (2×2000) = 40000 ÷ 4000 = 10 m/s².

Remember: a straight line on a position–time graph means constant velocity, so acceleration is zero. A glass you drop keeps speeding up because gravity accelerates it the whole way down.

2) Energy Conservation in Action
PE=100KE=0PE=50KE=50PE=0KE=100Total energy stays 100 the whole way down
As an object falls, potential energy turns into kinetic energy. The total (PE + KE) never changes — that's conservation of energy.

Energy bookkeeping is often easier than tracking forces. As something falls, PE → KE; thrown upward, KE → PE. At the highest point of a throw, kinetic energy is lowest and potential energy is greatest.

  • Kinetic energy KE = ½mv²: if mass doubles (same speed), KE doubles; if speed triples, KE goes up nine times.
  • Spring (elastic) PE is proportional to the square of the stretch, and a spring's force follows Hooke's Law: F = k x.
  • Friction is a non-conservative force: it always converts mechanical energy into heat, lowering a system's efficiency.
Force from energy: the area under a force–distance graph equals the work done. And if a 1 kg rock is launched up with 4.9 J of KE, it rises until mgh = 4.9 → h = 4.9 ÷ (1×9.8) = 0.5 m.
3) Momentum & Impulse
BEFOREAFTERvat reststopsvEqual masses, elastic hit → they swap velocities (momentum conserved)
Momentum is conserved in every collision. In an elastic hit between equal masses, the moving ball stops and the still ball leaves with the original speed.

Momentum p = mv is conserved in collisions. Impulse is the change in momentum, and equals force × time (J = F · t = Δp). Impulse and momentum share the units kg·m/s (= N·s).

  • Perfectly inelastic: objects stick; combine masses and use momentum conservation to find one shared velocity (always lower than the faster object started).
  • Equal-mass elastic, one at rest: they exchange velocities.
  • Recoil/explosion: a system starting at rest keeps zero total momentum — its center of mass stays put even as the pieces fly apart.
4) Circular & Rotational Motion

An object in a circle has centripetal acceleration pointing to the center: a = v² / r. At the bottom of a curved track the acceleration points up (toward the center); at the top of a loop it points down. Angular momentum is the spinning version of momentum and is conserved for an isolated system.

5) Newton's Laws with Real Numbers

Everything ties back to F = m a:

  • Pedaling a bike at constant velocity means all forces are balanced (net force = zero).
  • Walking forward is powered by the reaction force of the ground on your foot (Newton's 3rd Law).
  • Double a cart's mass under the same force and its acceleration is halved (a = F/m).
  • A 10 kg mass pushed by 15 N accelerates at 15 ÷ 10 = 1.5 m/s²; a 100 kg car at 7 m/s² needs 700 N.
Terminal velocity again: in air resistance, the quantity that levels off to a steady, nonzero value is velocity — while the net force and acceleration drop toward zero.
6) Finding Force from Potential Energy
xUforceForce = −(slope of U): pushes toward lower energy
A force always points 'downhill' on the potential-energy curve. Its strength is the negative slope of U — steeper slope means stronger force.

A force always pushes an object toward lower potential energy, and its strength is the negative slope of the PE graph: F = −(slope of U). If you know how potential energy U changes with position x, the force is how steeply U drops.

Worked example: If U = 6x³ joules, the slope is 18x², so F = −18x². At x = 1 m, F = −18 N. The minus sign just means the force points toward lower energy.
7) Spinning Things: Rotational Speed & Angular Momentum
arms OUT → slow spinarms IN → fast spinAngular momentum is conserved (L = Iω)
Angular momentum (L = Iω) is conserved. Pulling the arms in lowers the spread of mass, so the spin rate speeds up — like a figure skater.

A point sitting at radius r on a spinning object travels in a circle. Its linear (straight-line) speed is the circumference times how many turns it makes each minute: v = 2πr × (turns per time).

Worked example: A speck on the edge of a 12-inch-diameter record (circumference = 12π in) spinning at 45 rpm moves at 45 × 12π = 540π in/min. A speck at the center barely moves at all.

Angular momentum is the spinning version of momentum: L = I × ω (moment of inertia × spin rate). Its units are kg·m²/s (compare to plain momentum's kg·m/s). The moment of inertia (I) measures how an object's mass is spread out from the spin axis — mass far from the center counts more.

Why this matters: A hoop/ring has all its mass on the rim, so it has a big moment of inertia — it's hard to spin up and rolls down a ramp slower than a solid disk or sphere of the same size. And when a figure skater pulls her arms in, she lowers her moment of inertia, so her spin rate ω must speed up to keep L = Iω constant (conservation of angular momentum). Net torque equals how fast angular momentum changes over time.
You can now answer: all kinematics calculations, energy-conversion and Hooke's-law questions, momentum/impulse and collision math, force-from-PE problems, rotational-speed and angular-momentum questions, centripetal-acceleration questions, and the Newton's-laws numeric problems in Practice.
🌀 4.4 — Forces, Fluids & Rotation

This section covers fluids (pressure and floating), projectiles, and rotation — plus a few competition "odd unit" facts.

1) Pressure
big areasmall areaforceforcelow pressureHIGH pressureP = Force ÷ Area — same force on a smaller area = more pressure
Pressure is force spread over area (P = F/A). The same force on a smaller area — like a ballerina's tiptoe — makes a much higher pressure.

Pressure is force spread over an area: P = F / A, measured in pascals (Pa = N/m²). The same force on a smaller area makes a much higher pressure — which is why a ballerina on her tiptoes presses far harder on the floor than when standing flat.

Example: A 500 N ballerina on 0.004 m² of tiptoe makes P = 500 ÷ 0.004 = 125,000 Pa. On 200 cm² (flat feet) the pressure is much lower.
2) Buoyancy & Floating
waterline~10% above~90% belowFraction underwater = object density ÷ fluid density
How much of a floating object sits underwater equals its density divided by the fluid's. An iceberg (≈0.9 density) floats with about 90% hidden below.

Archimedes' principle says the upward buoyant force equals the weight of fluid displaced. An object floats if it is less dense than the fluid, sinks if denser, and stays suspended if equal. For something floating, the fraction of its volume underwater equals its density divided by the fluid's density.

Example: Styrofoam of density 0.25 g/cm³ in water (1 g/cm³) floats with only 0.25 submerged — so 3/4 of it sits above the surface. Water rushing out of a hole at depth h moves at v = √(2gh): an 80 m-deep dam gives v = √(2×10×80) = 40 m/s.
3) Projectile Motion
slowest at toplaunchPath is a parabola; 45° gives the longest range
A projectile follows a parabola. Its speed is lowest at the top, the horizontal speed stays constant, and a 45° launch travels the farthest.

A projectile's horizontal and vertical motions are independent. Gravity only affects the vertical part, so:

  • The horizontal velocity stays constant the whole flight; only the vertical velocity changes.
  • The time to fall depends only on the height, not the horizontal speed: t = √(2h / g). A ball thrown horizontally off a 320 m cliff falls for √(2×320÷10) = 8 s.
  • Its path is a parabola. A 45° launch gives the maximum range, and complementary angles (like 15° and 75°) reach the same distance.
  • Speed is lowest at the very top of the arc (vertical velocity = 0 there).
4) Rotation, Torque & Rolling
hingeknob (far)small push workslever armTorque = force × distance from the pivot
Torque is a twisting force = force × distance from the pivot. A doorknob sits far from the hinge so a small push gives a big turning effect.
hoopdiskspherefastest →Mass on the rim (hoop) rolls slowest; solid sphere wins
Rolling down a ramp, a solid sphere beats a disk, which beats a hoop. Mass spread out on the rim (the hoop) is harder to get spinning, so it lags behind.

Torque is a twisting force = force × distance from the pivot (the "lever arm"). That's why doorknobs sit far from the hinges — a longer lever arm gives more turning effect for the same push. The net torque equals the rate of change of angular momentum.

On a rolling wheel, the top moves fastest relative to the ground (twice the bike's speed), while the contact point on the bottom is momentarily still. Rolling down a ramp, a solid sphere beats a cylinder, which beats a hoop — mass spread out on the rim (the hoop) slows it down.

5) "Weightless" Astronauts & Newton's 3rd Law

Astronauts on the ISS feel weightless not because gravity is gone — Earth's gravity is still strong up there — but because they are in continuous free fall around Earth. Their mass and the force of gravity are unchanged; only their apparent weight is near zero.

Newton's 3rd Law fact: if Earth pulls you with A newtons, you pull Earth with the same A newtons — Earth just barely moves because of its enormous mass. The force you exert on Earth equals your weight.
6) Unit & Quantity Facts
  • The SI unit matching the pound (a force/weight) is the newton; the pascal measures pressure; voltage × charge gives energy (joules).
  • Viscosity measures the internal friction between layers of a fluid (honey is more viscous than water).
  • The everyday support force that holds a table up against gravity is electromagnetic in origin (the normal force).
  • Hydraulics (Pascal's principle): a small force on a small piston creates the same pressure as a large force on a large piston — F₁/A₁ = F₂/A₂ — so machines can multiply force.
7) de Broglie Wavelength (matter waves)

One of the strangest ideas in physics: every moving object has a tiny "matter wave" with a wavelength given by λ = h / p, where h is Planck's constant and p is momentum. Because momentum is on the bottom, the wavelength is inversely proportional to momentum — heavier or faster objects have shorter wavelengths. To rank objects by increasing wavelength, rank them by decreasing momentum.

8) Center of Mass
0 cm100 cm50 cm1 kg rockstick CMsystem CM = 25 cmCM = (m₁x₁ + m₂x₂) ÷ (m₁ + m₂) = balance point
The center of mass is the mass-weighted average position — the balance point. A 1 kg rock at 0 cm plus a 1 kg stick centered at 50 cm balances at 25 cm.

The center of mass is the average position of all the mass — the balance point. For objects along a line: CM = (m₁x₁ + m₂x₂ + …) ÷ (m₁ + m₂ + …).

Worked example: A 1 kg meter stick (its own center of mass is at the 50 cm mark) with a 1 kg rock tied at the 0 cm end has CM = (1×0 + 1×50) ÷ 2 = 25 cm from the rock. Tip: if a system starts at rest with no outside force (like two masses pushed apart by a spring), the center of mass stays put.
9) Electrical Energy & the Kilowatt-Hour

Electrical energy used = power × time. A kilowatt-hour (kWh) is the energy of a 1000-watt device running for 1 hour — it's how electricity bills measure energy. Cost = energy (in kWh) × the price per kWh.

Worked example: A 100 W bulb for 10 hours uses 100 × 10 = 1000 Wh = 1 kWh. At 12 cents per kWh, that costs 12 cents.
You can now answer: pressure and buoyancy problems, projectile-motion and range questions, torque/rotation/rolling questions, astronaut weightlessness, de Broglie, center-of-mass, energy-cost/kWh, and the unit-identification questions in this topic.
🔨 4.5 — Work, Energy & Machines

This section is all about work, energy, power, and the machines that put them to use — the heart of Test 3.

1) Work, Energy & Power (and their units)

Work is the mechanical transfer of energy: W = F × d (force × distance moved in the force's direction). No movement means no work. Energy is the capacity to do work, and power is how fast work happens: P = W / t.

Know your units: energy/work → joule (J); power → watt (W = J/s); force → newton (N). The erg is an old CGS energy unit and the electron-volt is a tiny non-SI energy unit — neither is the SI choice.
Examples: Pushing with 12 N over 5 m does 12×5 = 60 J of work. A 2 kg melon at 20 m/s has KE = ½×2×20² = 400 J. Doing the same job in twice the time uses half the power.
2) Energy Transformations

Energy constantly changes form but is never lost (conservation of energy):

  • When you jump, your muscles turn stored chemical energy (from food/ATP) into kinetic energy.
  • A falling object turns gravitational PE into KE; a stretched spring stores elastic PE.
  • Friction turns mechanical energy into heat — which is exactly why no real machine is perfectly efficient.
3) Efficiency

Efficiency = useful work out ÷ total energy in (×100%). Because friction always wastes some energy as heat, the output is always less than the input, so a 100% efficient machine is impossible — that would violate the law of conservation of energy and the laws of thermodynamics. If output rises for the same input, efficiency went up.

Example: A lever with 2000 J in and 1600 J out is (1600÷2000)×100 = 80% efficient.
4) The Six Simple Machines
leverwheel & axlepulleyrampwedgescrewA gear is NOT one of the six!
The six simple machines: lever, wheel & axle, pulley, inclined plane (ramp), wedge, and screw. (A gear is not one of them; a bicycle is a compound machine.)

Simple machines change the size or direction of a force, trading force for distance. The six are the lever, pulley, inclined plane (ramp), screw, wedge, and wheel & axle. A gear is not a simple machine, and a bicycle is a compound (complex) machine built from several. A chisel is a wedge; an ice-auger is a screw (an inclined plane wrapped around a cylinder; its "lead" is how far it advances per turn).

5) Mechanical Advantage (MA & IMA)
small pushlong ramp, less forceIMA = length ÷ heightmore rope strands= more forcepulley: MA = # strands
Machines trade distance for force. A long ramp or extra pulley strands let you lift a heavy load with a smaller push — that's mechanical advantage.

Mechanical advantage is how many times a machine multiplies your force. The Ideal MA (IMA) assumes no friction and comes from the machine's geometry:

  • Lever: effort arm ÷ resistance arm
  • Wheel & axle / doorknob: wheel radius ÷ axle radius
  • Ramp (inclined plane): length ÷ height
  • Screw: circumference ÷ lead
  • Pulley: number of rope strands supporting the load

The actual MA is always less than the IMA because of friction, and Efficiency = AMA ÷ IMA. To find effort: Effort = Load ÷ MA (a MA of 5 lifts a 10 N load with just 2 N).

Watch the units! A classic trap is mixing cm and m. For a lever with a 200 cm resistance arm and a 3.4 m effort arm, convert first: 200 cm = 2.0 m, so IMA = 3.4 ÷ 2.0 = 1.7.
6) Levers, Torque & Balance
Class 1fulcrum middle(seesaw)Class 2load middle(wheelbarrow)Class 3effort middle(tweezers)▲ fulcrum ↑ effort (green) ↓ load (red)
The three lever classes differ by what sits in the middle: the fulcrum (class 1), the load (class 2), or the effort (class 3, which trades force for speed).
30 kg25 kg2.5 m3 mBalances when m₁ × d₁ = m₂ × d₂30 × 2.5 = 25 × 3 ✓
A lever or teeter-totter balances when the turning effects match: mass₁ × distance₁ = mass₂ × distance₂. Heavier riders sit closer to the pivot.

Levers come in three classes by where the fulcrum, load, and effort sit:

  • Class 1 — fulcrum in the middle (seesaw, scissors).
  • Class 2 — load in the middle (wheelbarrow).
  • Class 3 — effort in the middle (tweezers); always MA < 1, trading force for speed/reach.

A lever (or teeter-totter) balances when the torques match: m₁ × d₁ = m₂ × d₂.

Example: A 30 kg child 2.5 m from the fulcrum balances a 25 kg child at 30×2.5 ÷ 25 = 3 m.
You can now answer: energy/power unit questions, energy-transformation questions, efficiency calculations, simple-machine classification, all MA/IMA problems (lever, ramp, wheel & axle, screw, pulley), and lever-balance questions in Practice, Bonus, and Test 3.
🧪 4.6 — Advanced Mechanics & Thermodynamics

This is the advanced/competition section: accelerating frames, electric and magnetic forces, heat engines, and tricky motion. These ideas power the hardest Bonus and Test 3 questions.

1) Tension & Apparent Weight (Non-Inertial Frames)
scaleaccel UPreads MOREscalesteadynormalscaleaccel DOWNreads LESS
Your scale weight changes in an elevator: heavier when accelerating up, lighter when accelerating down, and normal at steady speed (a non-inertial-frame effect).

For an object hanging at rest, the string tension equals its weight (T = mg) — the upward pull balances gravity. But inside an accelerating elevator, your "apparent weight" changes:

  • Accelerating up → the scale reads more (you feel heavier).
  • Accelerating down → the scale reads less.
  • Moving at constant velocity → normal weight.
Whole-trip pattern: riding an elevator down, you feel lighter, then normal, then heavier (it speeds up, cruises, then slows to stop). Riding up is the reverse order.
2) Friction & Force Calculations

The coefficient of friction is found from μ = friction force ÷ normal force, and on a level surface the normal force is mg. Watch your masses (and remember grams ↔ kilograms).

Example: A 50 kg box pulled at constant speed against 200 N of friction (g = 10) has μ = 200 ÷ (50×10) = 0.4.
3) Electric & Magnetic Forces
  • Two parallel wires carrying current in the same direction attract each other; opposite directions repel.
  • Between two charged parallel plates, the electric field is E = V/d, so the force on a charge is F = qE = eV/d.
  • Electrical power in a resistor is P = V² / R.
4) Heat, Phase Changes & Thermodynamics
HOT T_hotCOLD T_coldengineheat inwaste heat outuseful workη = 1 − T_cold/T_hot(can never be 100%)
A heat engine turns some heat into work but must dump the rest into a cold sink. Its best possible efficiency is the Carnot limit, η = 1 − T_cold/T_hot.

The latent heat of fusion is the energy needed to melt a unit mass of solid into liquid. During melting the temperature stays constant, because the energy is breaking molecular bonds rather than speeding particles up.

Carnot limit: even a perfect heat engine can't turn all heat into work. Its maximum efficiency is η = 1 − Tcold/Thot (temperatures in kelvin). Gas at 400 K with a 100 K cold sink can give at most 1 − 100/400 = 75% of its heat as work.
5) Advanced Motion
gravity = centripetalvSlowest speed to stay taut at top: v = √(g r)
At the top of a vertical loop, gravity alone can supply the centripetal force. The minimum speed to keep the string taut there is v = √(gr).
  • Vertical circle: the slowest you can swing something on a string and still keep it taut at the top is v = √(g r) (there, gravity alone supplies the centripetal force; tension = 0).
  • Escape velocity calculations ignore drag, atmospheric pressure, and launch angle — the model treats the system as isolated and energy (a scalar) doesn't care about direction.
  • Impulse in collisions: impulse = change in momentum. In a head-on inelastic collision of equal masses, both stop, so the impulse on each object is m×v (a 1 kg object at 20 m/s feels a 20 kg·m/s impulse).
  • Energy split: when only half of an object's PE has become KE, set ½(mgh) = ½mv² and solve — e.g., dropped from 20 m it reaches 10√2 m/s at the halfway-energy point.
6) Colligative Properties (chemistry crossover)

Some competition sets sneak in chemistry. Colligative properties depend only on the number of dissolved particles, not what they are. The classic pair is freezing-point depression and vapor-pressure lowering (density, color, and ionic strength are not colligative).

7) Pressure–Volume Work & Energy from Charge

When a gas is squeezed or expands at steady pressure, the work done is W = P × ΔV (pressure × change in volume). This shows up in competition problems with odd units like "liter-atmospheres."

Worked example: Compressing a pump from 4 L to 3.5 L at 1.2 atm does W = 1.2 × 0.5 = 0.6 liter-atmospheres of work.

In electricity, energy = charge × voltage. That's why a volt times a coulomb gives a joule (energy), and why the tiny electron-volt is the energy one electron gains crossing a 1-volt difference. (Don't confuse it with the watt, which is power = energy per second.)

You can now answer: elevator/apparent-weight questions, friction-coefficient and force problems, electric/magnetic-force bonus questions, latent-heat and Carnot-efficiency questions, vertical-circle and escape-velocity problems, pressure-volume work, and the colligative-properties bonus question.

🎯 Themes & Strategy

Built from all 337 Q&A

Click any card to expand. Every tip is pulled directly from the Chapter 4 practice and bonus question patterns.

📚 How to Study (Guide → Questions)

The Study Guide tab now has six in-depth sections that together cover every question in this chapter. Here is the fastest path to a high score:

  • Step 1 — Read & understand. Open each Study Guide section and read the explanations and worked examples. Don't just memorize — make sure the "why" makes sense.
  • Step 2 — Flip flashcards. Use the Flashcards tab (filter by topic 4.1–4.6) to lock in the key facts and formulas.
  • Step 3 — Practice. Answer the Practice Q&A. Every wrong answer shows you why, plus a bonus question — read those!
  • Step 4 — Push harder. Try the Bonus Challenges, then take Test 1, Test 2, and the new Test 3 (Work, Energy & Machines).
Matching map: Study sections 4.1–4.4 cover Tests 1 & 2 (motion, forces, energy, fluids); sections 4.5–4.6 cover Test 3 (work, machines, and advanced/thermo topics).
📊 What Gets Tested Most

Across all 337 questions (285 practice + 52 bonus) and six study topics, these ideas appear again and again:

  • F = ma and rearranging it (a = F/m) — the single most common calculation.
  • Energy formulas: KE = ½mv², PE = mgh, work = Fd, power = W/t.
  • Momentum & collisions: p = mv and conservation of momentum.
  • Free-fall kinematics: v = gt, d = ½gt², v² = 2gh.
  • Graph reading: slope of distance–time = velocity; slope of velocity–time = acceleration.
⚠️ Common Traps
  • ❌ KE depends on v² — doubling speed gives 4× the energy, not 2×.
  • ❌ Mass ≠ weight. Mass (kg) is constant; weight (N) = mg changes with gravity.
  • ❌ "Holding" something still does zero work (no distance moved).
  • ❌ At terminal velocity the net force is zero, but speed is large and constant.
  • ❌ Gravity's inverse-square law: at 2× the distance the force is ¼, not ½.
  • ❌ Static friction > kinetic friction — that's why starting is harder than continuing.
📐 Units Cheat Sheet
  • Force → newton (N) = kg·m/s²
  • Energy / work → joule (J)
  • Power → watt (W) = J/s
  • Momentum / impulse → kg·m/s = N·s
  • Pressure → pascal (Pa) = N/m²
  • Angular momentum → kg·m²/s
🎯 Test-Taking Strategy
  • For "which is NOT" questions, check each option — the odd one out is the answer.
  • Write the formula first, then plug in. Watch for unit conversions (g→kg, cm→m, km/h→m/s).
  • For collisions, start from conservation of momentum; only use energy if the collision is elastic.
  • Use the Bonus Challenges after Practice — they reuse the same concepts at a harder level.
🔨 Work, Energy & Machines Tips
  • Convert units first! The classic trap: mixing cm and m in IMA problems. 200 cm = 2.0 m before dividing.
  • IMA cheat sheet: lever = effort/resistance arm; ramp = length/height; wheel & axle and doorknob = wheel radius/axle radius; screw = circumference/lead.
  • Efficiency is never > 100%. Any question implying it (or a 100% efficient engine) is testing the laws of thermodynamics.
  • Watts vs joules: joule = energy, watt = energy per second (power). Don't mix them up.
  • Lever classes: 1 = fulcrum middle (seesaw), 2 = load middle (wheelbarrow), 3 = effort middle (tweezers, MA < 1).
  • Check the value of g: toss-up rounds often use 10 m/s²; high-precision/bonus rounds use 9.8 m/s².
🧹 Niche Facts That Trip People Up
  • A pendulum's period ignores mass. T = 2π√(L/g) — only length and gravity matter. A heavier bob swings at the same rate.
  • The helium voice is physical, not chemical. Sound just travels faster in helium. Rust, glow sticks, and fizzing tablets ARE chemical reactions.
  • Force = negative slope of potential energy. Given U(x), take the slope and flip the sign (U = 6x³ → F = −18x²).
  • de Broglie wavelength is inversely proportional to momentum (λ = h/p). More momentum → shorter wavelength.
  • A hoop rolls slower than a disk or sphere because its mass sits on the rim (bigger moment of inertia).
  • Energy bills use kilowatt-hours: energy = power × time, then multiply by the price.
  • Squeezing a gas: work = pressure × change in volume (P×ΔV).

📐 Formulas & Practice

Ch4 — Motion, Forces & Energy

Each card shows what the formula means in plain English plus practice problems. Type an answer, then click Show Answer to check.

⚙️ Newton's Second Law
F = ma  |  a = F/m  |  m = F/a
F = net force (N)  |  m = mass (kg)  |  a = acceleration (m/s²)
📚 What does this mean?
A net force makes a mass accelerate. The bigger the force, the bigger the acceleration; the bigger the mass, the smaller the acceleration. This is the most-used formula in the whole chapter.
Q1. What force accelerates a 20 kg block at 35 m/s² (no friction)?
Q2. A 1000 N force pushes a 200 kg crate. Find the acceleration.
⚡ Kinetic Energy
KE = ½mv²
KE = kinetic energy (J)  |  m = mass (kg)  |  v = speed (m/s)
📚 What does this mean?
The energy of motion. Because v is squared, doubling the speed quadruples the energy. A small fast object can carry a lot of energy.
Q1. Find the KE of a 70 kg tiger running at 8 m/s.
Q2. A car's speed triples. By what factor does its KE grow?
🏔️ Gravitational PE
PE = mgh
PE = potential energy (J)  |  m = mass (kg)  |  g ≈ 9.8 m/s²  |  h = height (m)
📚 What does this mean?
Energy stored by lifting something up. The higher you raise it, the more it has. When it falls, this converts into kinetic energy.
Q1. How much PE does a 1000 N boulder have on a 5 m ledge?
Q2. A 4 kg ball sits 3 m high (g = 9.8). Find its PE.
🔨 Work & Power
W = F·d  |  P = W/t
W = work (J)  |  F = force (N)  |  d = distance (m)  |  P = power (W)  |  t = time (s)
📚 What does this mean?
Work is done only when a force moves something. Power is how fast that work is done. Same work in less time = more power.
Q1. How much work to push 40 N over 35 m?
Q2. You lift a book doing 40 J of work in 2 s. Find the power.
🏹 Momentum & Impulse
p = mv  |  Impulse = F·t = Δp
p = momentum (kg·m/s)  |  m = mass  |  v = velocity  |  F = force  |  t = time
📚 What does this mean?
Momentum measures 'how hard to stop' a moving object. Impulse (a force acting over time) changes momentum. Momentum is conserved in every collision.
Q1. Find the momentum of a 14 kg bike at 2 m/s.
Q2. Impulse of a 15 N force acting for 2 s?
💧 Pressure & Buoyancy
P = F/A  |  Buoyant force = weight of displaced fluid
P = pressure (Pa)  |  F = force (N)  |  A = area (m²)
📚 What does this mean?
Pressure is force spread over an area — small area means high pressure (tiptoes!). Buoyancy is the upward push from displaced fluid; float if you're less dense than the fluid.
Q1. A 500 N ballerina balances on 0.004 m². Find the pressure.
Q2. What weight makes a 1000 cm³ object neutrally buoyant in water?

🔨 Work, Energy & Machines Formulas

⚙️ Efficiency
Efficiency (%) = (Work output ÷ Work input) × 100
Also Efficiency = AMA ÷ IMA
📚 What does this mean?
Real machines lose energy to friction, so output is always less than input. Efficiency tells you what fraction of your effort becomes useful work; it can never exceed 100%.
Q1. A lever has 2000 J input and 1600 J output. Find its efficiency.
Q2. If the friction loss were halved (to 200 J), what is the new efficiency?
⚖️ Mechanical Advantage (IMA)
Lever: L_effort/L_resist  |  Wheel&axle: R_wheel/R_axle  |  Ramp: Length/Height
IMA = how many times a machine multiplies your force, found from its geometry.
📚 What does this mean?
Each machine has its own IMA formula, but they all answer the same question: how much does this machine multiply the effort force?
Q1. A ramp is 24 m long and 4 m high. Find its IMA.
Q2. A wheel of radius 6 cm turns an axle of radius 2 cm. Find the MA.
⚖️ Lever / Torque Balance
m₁ × d₁ = m₂ × d₂
m = mass (or force)  |  d = distance from the fulcrum
📚 What does this mean?
A lever balances when the turning effect (torque) on each side is equal. Heavier loads must sit closer to the fulcrum.
Q1. A 30 kg child sits 2.5 m from the fulcrum. How far must a 25 kg child sit to balance?
Q2. A 6 g weight is 3 cm from the fulcrum. How far must a 2 g weight sit to balance?
🔥 Carnot Efficiency
η = 1 − (T_cold / T_hot)
Temperatures in kelvin  |  Max work = η × heat energy
📚 What does this mean?
Even a perfect heat engine can't convert all heat into work. The bigger the temperature gap between the hot source and cold sink, the more work you can extract.
Q1. Gas at 400 K with 20 kJ, cold reservoir at 100 K. Max work?
Q2. Same gas cooled to 300 K first. New max work?
💧 Pressure
P = F / A
P = pressure (Pa)  |  F = force (N)  |  A = area (m²)
📚 What does this mean?
Pressure is force concentrated over an area. The same force on a smaller area produces a much higher pressure.
Q1. A 5 kg block (g=9.8) sits on 0.01 m². Find the pressure.
Q2. If the area shrinks to 0.0025 m², what is the new pressure?

🧩 Rotation, Waves & Energy Extras

⏳ Pendulum Period
T = 2π√(L / g)
T = period (s)  |  L = length (m)  |  g = 9.8 m/s²
📚 What does this mean?
How long one full swing takes. Notice mass isn't in the formula — only the length of the string and gravity matter.
Q1. A pendulum's length is made 4 times longer. What happens to its period?
Q2. Does adding a heavier bob change the period?
🔄 Angular Momentum & Spin Speed
L = I × ω   |   v = 2πr × (turns per time)
L = angular momentum (kg·m²/s)  |  I = moment of inertia  |  ω = spin rate  |  r = radius
📚 What does this mean?
Angular momentum is conserved, so reducing how spread-out the mass is (lower I) makes the spin faster. The edge of a spinning disk moves faster than points near the center.
Q1. A speck on a 12-inch record (circumference 12π in) spins at 45 rpm. Linear speed?
Q2. A skater pulls her arms in, lowering her moment of inertia. What happens to her spin?
⚖️ Center of Mass
CM = (m₁x₁ + m₂x₂ + …) / (m₁ + m₂ + …)
m = each mass  |  x = each position
📚 What does this mean?
The balance point of a system — a mass-weighted average of all the positions. Heavier parts pull the center of mass toward themselves.
Q1. A 1 kg meter stick (center at 50 cm) has a 1 kg rock at the 0 cm end. Find the CM from the rock.
Q2. Two masses pushed apart by a spring start at rest. Where does their CM go?
🔭 de Broglie Wavelength
λ = h / p
λ = wavelength  |  h = Planck's constant  |  p = momentum (mv)
📚 What does this mean?
Every moving object has a tiny matter wavelength. Because momentum is on the bottom, faster or heavier objects have shorter wavelengths.
Q1. Rank by increasing wavelength: 1 kg at 1 m/s, 10 kg at 1 m/s, 1 kg at 5 m/s.
Q2. If an object speeds up, what happens to its de Broglie wavelength?
💧 P–V Work, Kilowatt-Hours & the Electron-Volt
W = P × ΔV  |  Energy = Power × time  |  Energy = charge × voltage
W = work  |  P = pressure  |  ΔV = volume change  |  1 kWh = 1000 W for 1 hour  |  q = charge  |  V = voltage  |  1 eV = energy of 1 electron across 1 volt
📚 What does this mean?
Squeezing a gas at steady pressure does work P×ΔV. Electrical energy can be measured two ways: power × time (billed in kilowatt-hours) for appliances, and charge × voltage for individual charges. A volt times a coulomb gives a joule, and an electron-volt is the tiny energy one electron gains crossing a 1-volt difference. (Don't confuse it with the watt, which is power.)
Q1. Compress a pump from 4 L to 3.5 L at 1.2 atm. Work done?
Q2. A 100 W bulb runs 10 hours at 12¢/kWh. Cost?
Q3. How much energy (J) does a charge of 2 coulombs gain crossing a 12-volt battery?

📚 Vocabulary

Ch4 — All Key Terms

Essential definitions for Chapter 4. Use the highlighter toolbar to mark terms you need to review.

⚙️ Core Motion & Force Terms
Distance
The total length of the path traveled (a scalar).
Displacement
The straight-line change in position from start to end, with direction (a vector).
Speed
How fast an object moves (a scalar).
Velocity
Speed in a specific direction (a vector).
Acceleration
The rate at which velocity changes (a vector); any change in speed OR direction.
Scalar
A quantity with size only (mass, speed, energy, charge).
Vector
A quantity with size and direction (velocity, force, weight, displacement).
Inertia
An object's resistance to a change in motion; depends only on mass.
Net force
The single overall force after all forces are combined; zero means balanced.
Normal force
The support force a surface pushes back with, perpendicular to the surface.
Free fall
Motion under gravity alone, with acceleration g for every object.
Terminal velocity
The steady top speed when air resistance balances weight (net force = 0).
🏃 4.1 — Motion & Energy Basics
Velocity
Speed in a given direction; the slope of a distance–time graph. A vector.
Acceleration
The rate of change of velocity; the slope of a velocity–time graph.
Inertia
An object's resistance to a change in motion; depends only on mass (Newton's 1st Law).
Kinetic energy
Energy of motion, KE = ½mv².
Potential energy
Stored energy of position, e.g. gravitational PE = mgh.
Momentum
Mass × velocity (mv); conserved in collisions.
Terminal velocity
Constant fall speed when air resistance balances weight (net force = 0).
Transverse wave
A wave whose medium vibrates at right angles to the direction of travel.
Doppler effect
Apparent change in frequency as a wave source moves toward or away from you.
Static friction
Friction on a stationary object; larger than kinetic friction.
⚖️ 4.2 — Mechanics & Newton's Laws
Force
A push or pull (vector), measured in newtons; F = ma.
Weight
The force of gravity on a mass, W = mg (changes with location).
Vector
A quantity with both magnitude and direction (force, velocity).
Scalar
A quantity with magnitude only (mass, speed, energy).
Inverse-square law
Force weakens with the square of distance (gravity: F ∝ 1/r²).
Centripetal force
The net inward force that keeps an object moving in a circle.
Normal force
The support force perpendicular to a surface.
Elastic collision
A collision conserving both momentum and kinetic energy.
Inelastic collision
A collision conserving momentum but not kinetic energy.
Angular momentum
The rotational equivalent of momentum, L = Iω; conserved when no external torque acts.
⚡ 4.3 — Energy, Momentum & Motion
Work
Force × distance moved in the force's direction (W = Fd).
Power
The rate of doing work, P = W/t (watts).
Impulse
Force × time; equal to the change in momentum.
Conservation of energy
Energy is never created or destroyed, only transformed.
Efficiency
Useful work output divided by total energy input.
Hooke's Law
A spring's force is proportional to its stretch, F = kx.
Free fall
Motion under gravity alone; all objects accelerate at g.
Centripetal acceleration
Inward acceleration in circular motion, a = v²/r.
Spring potential energy
Energy stored in a stretched/compressed spring, ½kx².
Conservative force
A force (like gravity) that stores and returns energy without loss.
🌀 4.4 — Forces, Fluids & Rotation
Archimedes' Principle
Buoyant force equals the weight of the fluid displaced.
Pressure
Force per unit area, P = F/A (pascals).
Pascal's Principle
Pressure in a confined fluid is transmitted equally (hydraulics).
Buoyant force
The upward force a fluid exerts on a submerged or floating object.
Torque
A turning force = force × lever arm distance.
Viscosity
A fluid's internal friction; resistance to flow.
Density
Mass per unit volume; determines floating or sinking.
Projectile
An object moving only under gravity after launch (parabolic path).
de Broglie wavelength
The matter-wave wavelength of a particle, λ = h/p.
Mechanical advantage
How much a machine multiplies force (e.g., rope strands in a pulley).
🔨 4.5 — Work, Energy & Machines
Work
Force times the distance moved in the force's direction (W = Fd); the mechanical transfer of energy.
Power
The rate of doing work, P = W/t, measured in watts (J/s).
Joule
The SI derived unit of energy/work (one newton-meter).
Watt
The SI derived unit of power (one joule per second).
Efficiency
Useful work output divided by total energy input, expressed as a percent.
Simple machine
A basic device (lever, pulley, inclined plane, screw, wedge, wheel & axle) that changes the size or direction of a force.
Mechanical advantage
The factor by which a machine multiplies the input (effort) force.
Ideal Mechanical Advantage (IMA)
The MA of a frictionless machine, found from its geometry (e.g., ramp length ÷ height).
Lever classes
Class 1 (fulcrum central), Class 2 (load central), Class 3 (effort central, MA < 1).
Torque
The rotational effect of a force; force times the lever-arm distance.
Lead (pitch)
The distance a screw advances in one full rotation.
🧪 4.6 — Advanced Mechanics & Thermodynamics
Apparent weight
The scale reading in an accelerating frame; differs from true weight when accelerating up or down.
Coefficient of friction (μ)
The ratio of friction force to normal force between two surfaces.
Latent heat of fusion
The energy needed to melt a unit mass of a solid without changing its temperature.
Carnot efficiency
The maximum possible efficiency of a heat engine, η = 1 − T_cold/T_hot.
Pressure
Force per unit area, P = F/A, in pascals.
Escape velocity
The minimum speed to leave a body's gravity without further propulsion.
Colligative property
A solution property (e.g., freezing-point depression) that depends only on the number of solute particles.
Impulse
The change in momentum, equal to average force times time.
Centripetal force
The inward force keeping an object on a circular path; at the top of a vertical loop it can be supplied by gravity alone.
Electric field (between plates)
E = V/d; the force on a charge q is F = qE.
🧩 Rotational, Wave & Niche Terms
Simple harmonic motion
Smooth back-and-forth motion about a center, like a pendulum or spring.
Pendulum period
Time for one full swing, T = 2π√(L/g); depends on length and gravity, not mass.
Moment of inertia
A measure of how an object's mass is spread from its spin axis; larger for mass on the rim.
Angular momentum
The spinning version of momentum, L = Iω; units kg·m²/s; conserved when no external torque acts.
de Broglie wavelength
The matter-wave wavelength of a moving object, λ = h/p; inversely proportional to momentum.
Center of mass
The mass-weighted average position of a system — its balance point.
Kilowatt-hour (kWh)
The energy used by a 1000-watt device in one hour; the unit on electricity bills.
Chemical change
A change that forms a new substance through a reaction (rusting, burning, fizzing).
Physical change
A change of state, shape, or motion with no new substance (melting, the helium-voice effect).
Pressure–volume work
Work done by/on a gas at constant pressure, W = P×ΔV.
Chemiluminescence
Light produced directly by a chemical reaction, as in a glow stick.
Latent heat of fusion
Energy needed to melt a unit mass of solid without changing its temperature.

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